These courses were added to the pool of courses that appeared in the battle. In a regular 35-Player Battle, the player could pick a course and pay coins to start the game with a power-up. The player could also spectate the match after being defeated. At the end of a game, the player's name, their rank, their number of coins collected, and the number of other players they knocked out were displayed. If the player was the last alive, they would win the game. Defeating enemies gave the player more time, up to 400 seconds. The player also had a Time Limit displayed on the top right corner of their screen. Using it gave the player a random item, which could be a Super Mushroom, a Fire Flower, a Super Star, or a POW Block (which defeated all enemies on the screen). On the top left corner of the screen was the Item Roulette, which cost 20 coins to use. Other players' enemies could also be sent to the player. The player could choose between four strategies to determine how they targeted other players. The course the enemies were sent to was determined by which course the player was currently targeting, which was surrounded by a red box. The player could see other players' games. Defeated enemies would be sent over to a different player's course as enemy clones. Leveling up was earned by obtaining experience points from playing levels.ĭuring a game, players went through levels from Super Mario Bros. In the menu, the player could play a normal game or a special event, if any, along with changing their icon, which was gained by leveling up. 35 was a battle royale where 35 players competed against each other until only a single player was left.
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